Sunday, 26 June 2011

Lavender Town

Lavender Town may kill you. It's not helping that I am writing in red on black.

Note, I will tell you now about my two favourite RPG Game series. The first is Pokémon.

First part: Play Pokémon again. It is worth it.


Now for the story. I read the full original story at 4am.

Lavender Town had music and scenes composed by certain people. Due to a last second change, one of these scenes was changed. In the scene, the game would be rendered useless and the player character dies if they lose a Pokémon Battle. It was cut.

Forgetting that, the Japanese Original Release of the game had a different theme in Lavender Town than anywhere else. It had an undertone that could drive people insane. It caused headaches and pain. It was because of the frequency that was could only be heard by underdeveloped ears. Listen to the original theme and you will have a headache.


Even worse, the mere pain in the undertone caused death and suicide. Yeah. Listen to it through headphones. Prove it wrong. I dare you.


Seriously, listen to it. There is a slight difference. When you are scared, please, do not blame me.


In fact, I will cure you.


Pokémon? Lavender Theme may cause death due to the eerie music. But ignore that for a few minutes.


THE CURE TO LAVENDER TOWN SYNDROME (Google it) IS SIMPLE!


Music makes you depressed? Music shall cure you. I was scared (Remember, this was at 4am) and so decide to put down my laptop and grab my guitar. I played a riff (Well, two. To practice, I played Tubular Bells) and then after that, I played the song I had been trying to master. It saved me.


The song? Chocobo Theme. From Final Fantasy. It began to warm me. I then put down the guitar and listened to the whole soundtrack from FFXIII. Seriously.


The following songs will lift your mood in any situation:
The Promise,
Archylte Steppe.
Blinded by Light.
Everything else from the game.



I am honest. I was too afraid to leave the well lit room and venture into the darkness, I listened to these songs and it saved me. I felt happier and journeyed into the kitchen and made myself a nice cup of tea. Because of that, my mind has been saved. I feel okay.


Seriously, listen to the song a few times and then listen to music from FFXIII. It is a wierd experience.


Ohh, and I spell wierd like that because: "I before E except after C and before a silent G." and also because it is wierder to look at. Appropriate.

Saturday, 25 June 2011

Anime Se-Kon-D Title

I'm bored. I'm typing something short:

Watch Haruhi. Watch InuYasha. Watch Death Note. Watch Bleach.

Why?

Bleach:
Epic fighting, awesome plot and character development. The filler episodes are actually decent (Most of the time) and it is on-going. New episode every Wednesday. Worth a watch.

Death Note:
An epic struggle between good and evil. Very interesting. I really recommend this.
ALSO like the page L (Death Note), it has a lot of interesting topics.


InuYasha:
A lot of fighting. Brilliant anime. The only drawback is the style. It is hard to find it Subbed. Seriously.

Haruhi:
Watch it or she'll smite you. That is it.
Ohh, one final thing about Haruhi:

There are two ways of watching it:
Broadcast order or Chronologically.
Broadcast is more exciting.
Chronology makes sense.
My choice? Alter the Chronology.
2, 3, 5, 10, 13, 4, 7, 6, 8, 1, 12, 11, 9, 14.
This way, you will understand it but save the conclusion for last.


Ohh yeah, Dying is for Zombies.

Friday, 24 June 2011

Call of the Dead

Okay, I have live and have downloaded this map pack. After playing for over 9000 seconds I came up with a stragedy. Yes, this is a walkthrough. Before I start, I have to confess that this is only partly complete. I have hit a snag and... Well, you'll find out.

Ohh yeah, this is done on Solo. For Multiplayer I would suggest some minor tweaking. Step 1 still works. I recommend Split-Screen... Let's just call this the:

Call of the Dead: Lone Xbox Disaster.



Round 0:
Yep. Zero. Nadda. Don't even begin to play if this step doesn't work. For this step, we will need to take advantage of two things:
1. The Sky.
2. The Pause Menu.

First, start the game. Look up at the sky. You will see a blue light. If the blue light is anywhere near the lighthouse, pause and select: RESTART LEVEL. After a while, you will see that it is on your right. Make sure that it is in the boat nearest to you (Near the hull). If not, restart level. This takes anywhere between 0 and 5 minutes.
There are 5 spawn spots. The Lighthouse (Base), The Lighthouse (Top), The Stamina Pool (Near Lighthouse, you have to travel through the lighthouse so that you can buy the Stamina-Up to reach it), The Far Boat (Very far away. Don't confuse this with the Near Boat) and The Power Box (Very close, on the near boat).
When it is in the Near boat, proceed to:



Round 1:
Simply, run past George and grab the Quick Revive. Then, run back to the Main area and find zombies. Aim for the chest and fire 4 bullets into each and then knife them. You should have around 1000 points at the end of the round (Possibly more, Possibly less.) Buy the M14, it is a lifesaver in the early rounds.


Round 2:
Finish your ammo (16 shots left if perfect) by firing one clip into each enemy and then knifing them. Switch to the M14 and AIM for the head. 110 points a Zombie is not to be sniffed at (Because Zombies smell).
At the end of this round (Or in the middle) buy the path to the Boat. You will not have enough to buy the next barrier.


Round 3:
In case you think I have been avoiding George, you're right. At the beginning, the small amount of Zombies and large space mean that you can be easily mobile and avoid him. This round, you'll be on the boat. Max Ammo? Get the 800 points from your pistol. But the main priority is getting those Headshots. To avoid George, stay away from the stair and clear a path of Zombies. This round should be easy Enough.


Round 4:
You should have around 2000-2500 points. Clear the barrier so you can ascend the boat. If you can afford it, buy the Mystery Box and swap out the pistol. Unless you get the dolls, the next mystery box will swap out the M14. Yes, swap it out. No matter what there is. Nothing is worse than the two I told you to start with. (Except the Olympia) Keep with the Headshot stragedy and stay up at the top (One window and stairs.)


Round 4 tip:
This is the main area. Stay near the Zipline (To the right coming from the stairs there is a barrier, turn and face the place to aim.) and as long as you have better weapons than the M14 (Though M14 works during round 4/5) then you should survive.


Round 5-8/9:
Two random weapons. They may be rubbish (Crossbow, Scavenger, V-R11) or excellent (LPK, Ray Gun, HK21) but as long as you have one of the weapons not on the following list, you should survive:
Starting Pistol.
Olympia.
M14.
V-R11.
Scavenger.
Crossbow.

These weapons are suicide. The top 3 (All available at start of the game) are too weak to save you. The bottom three (Each one involved in an Achievement) will either prove useless or the slow reload and high blast radius will kill you.


Okay, you'll be up here. This is your stragedy:
You are on top of the boat. Some Zombies will be coming in the window. At the perfect spot, you will be able to take these down as easily as the others. The rest of the horde will come up the stairs. Assault Rifles/LMGs will decimate the Horse in a heatbeat.
If the enemies are getting too close, take the zipline down. Also do this if you get downed.
You will be able to get a lot of power ups. DM, MN and IK will have the round in the bag. All else is unnecessary.
The main intention is getting some decent weapons. Ray Gun and HK21 is my favourite. Galil, Commando, RPK, AUG and V-R11 (ASSUMING YOU HAVE ONE OF THE OTHERS ASWELL) will suffice.
George. He will always get up to you.You cannot beat him. I find that if you shoot him then this has more meaning:
When George is really close (On the top of the boat) you want to zipline down and sprint to Revive Island. Hold of the swarm from here. If you get downed you can easily get the Revive here. At the end of the round, go back up to the spot. You will have 2-3.5 rounds until he arrives again. Pray for the weapons.


Round 6000+ points:
Not a round, a point total. The beginning of the round where you have 6000 points or more is best for this. Open the bridge and turn on the power. You now can PaP.
Ohh wait, you can't.
Do the stragedy again. You will be attack from all sides and become overrun really easily. Panic and you die. In real life. You will find yourself on Revive Island. This part will separate the winners and losers. Beat the round with one crawler and George. You need that crawler.
You should have ~10000 points and be at the end of round 9-11. Depending on how lucky you were with the box. If the box moved when you had bad weapons, you're stuffed.
This part can have many different levels of awesomeness. You can get the Paradise Achievement or make yourself awesome.
This is the awesome way:
Open up the second boat, the door to the end of the second zipline and the door from that area to the Juggernog. Get the Juggernog.
Open up the lighthouse (To the top).
Use the Lightouse to get the PaP.
PaP with this priority:
Ray Gun.
HK21.
RPK.
Commando,
Galil,
V-R11,
AUG.

When this is done, you will be low on points. But awesome. That is the problem.

First, unless you have the PaP Ray Gun and the V-R11, you shouldn't attempt the Paradise Achievement. Semtex doesn't help with Step 2. Good luck.


But at this point, with the PaP weapon, the Perk and the spot, you should be unstoppable.
Unless you have Porters and PhD Flopper, you're dead.


This walkthrough is incomplete. Here is the success rate out of 20:
Round 2: 1
Round 5: 1.
Round 8: 2.
Round 10: 6.
Round 11: 5.
Round: 12: 3.
Round 14: 1.
Round 18: 1.
See the problem? The walkthrough only covers up to Round 11. This is because:
1. I have attempted the Paradise. You need Frags or Rays. You're stuffed if you have less than 4 Frags or fail.
2. The stragedy stops working at round 10... Unless you have a PhD Porter.


So, this is the Medium-Level Walkthrough for Solo playing the Medium Levels.


Difficulty: 8/10.
You need to be able to pull of a headshot. You need to be competent with most weapons and you need luck.
If anyone can suggest how to get to round 15 using this walkthrough, please tell me.


However, I will tell you how to kill George. You need a Porter and a Hyena. Shoot to kill. Do not miss. Do this in crawler time. Easy? Not at all. Miss and you die.


Seriously, any expand on this is wanted. I played these rounds as Sarah Michelle Gellar. Looks like she can kill more than just Vampires.